UE5 writes Saved/running.dat as a "session in progress" marker. If the previous session exited uncleanly (SIGKILL, crash), it lingers, and SN2 pops up an invisible 0×0 Error dialog at next launch that the GameThread blocks on forever — visible only as a black screen with a spinning loader. Wrap the Steam command to clear the marker files before each launch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
400 B
400 B
Add sn2-prelaunch Steam launch wrapper on ringtail that removes
Subnautica 2's stale Saved/running.dat and Saved/beforelobby.dat
lockfiles before each launch. SN2 pops up an invisible (0×0-sized)
Error dialog when it detects an unclean exit, blocking GameThread
forever; this is observable only as a black screen with a spinning
loader. Use via Steam launch option: sn2-prelaunch %command%.