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## Summary - Remove car-specific `max_frames: 150` which was causing a forget-and-re-detect loop on parked cars (every ~30 seconds at 5fps) - Set `stationary.interval: 0` so Frigate never re-runs detection on stationary objects - Replace read-only configmap subPath mount with initContainer + emptyDir, so Frigate UI changes (zones, masks) persist at runtime ## Context Frigate was spamming notifications because `max_frames` for cars caused it to "forget" a parked car after 150 frames, then immediately re-detect it as a brand new object. The fix follows [Frigate's official parked cars guide](https://docs.frigate.video/guides/parked_cars/). The writable config change also unblocks using `required_zones` for car alerts — zones can now be drawn in the Frigate UI and will survive until pod reschedule (at which point they should be baked into the configmap via IaC). ## Test plan - [ ] Sync frigate app via ArgoCD and verify pod starts with initContainer - [ ] Confirm parked cars no longer trigger repeated alerts - [ ] Draw a zone/mask in Frigate UI, save, verify it persists after Frigate restart - [ ] Set up `driveway_entrance` required zone for car alerts 🤖 Generated with [Claude Code](https://claude.com/claude-code) Reviewed-on: https://forge.ops.eblu.me/eblume/blumeops/pulls/193 |
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| changelog.d | ||
| explanation | ||
| how-to | ||
| reference | ||
| tutorials | ||
| index.md | ||
| quartz.config.ts | ||
| quartz.layout.ts | ||