C0: add sn2-prelaunch wrapper to clear SN2 stale lockfiles
UE5 writes Saved/running.dat as a "session in progress" marker. If the previous session exited uncleanly (SIGKILL, crash), it lingers, and SN2 pops up an invisible 0×0 Error dialog at next launch that the GameThread blocks on forever — visible only as a black screen with a spinning loader. Wrap the Steam command to clear the marker files before each launch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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docs/changelog.d/+ringtail-sn2-prelaunch.infra.md
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docs/changelog.d/+ringtail-sn2-prelaunch.infra.md
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Add `sn2-prelaunch` Steam launch wrapper on ringtail that removes
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Subnautica 2's stale `Saved/running.dat` and `Saved/beforelobby.dat`
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lockfiles before each launch. SN2 pops up an invisible (0×0-sized)
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Error dialog when it detects an unclean exit, blocking GameThread
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forever; this is observable only as a black screen with a spinning
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loader. Use via Steam launch option: `sn2-prelaunch %command%`.
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